Preferences and Motivations in Video Game Character Selection: A Studyon Gender and Identity in Latin America
DOI:
https://doi.org/10.21142/DES-1804-2026-0102Keywords:
Video games, audience research, cultural users, cultural life, leisure, entertainment, Latin AmericaAbstract
This study analyzes the motivations and preferences behind the selection of video game characters among Latin American players of different genders. The objective is to explore players’ preferences regarding the characters they choose and to understand the engagement dynamics and interpretations they construct around characters of different genders. A quantitative online survey was conducted in several Latin American countries between April and May 2024, yielding 1,305 valid responses. The results show that, for female characters, aesthetics was the main criterion, although men prioritized physical attractiveness while women and non-binary players valued clothing, visual style, and design. For male, trans, non-binary, and genderless characters, gameplay and narrative were more prominent. Players of other gender identities showed greater affinity for non-binary or genderless characters. In conclusion, these choices reflect gendered imaginaries and differentiated forms of engagement within the Latin American gaming context.
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