Preferences and Motivations in Video Game Character Selection: A Studyon Gender and Identity in Latin America

Authors

DOI:

https://doi.org/10.21142/DES-1804-2026-0102

Keywords:

Video games, audience research, cultural users, cultural life, leisure, entertainment, Latin America

Abstract

This study analyzes the motivations and preferences behind the selection of video game characters among Latin American players of different genders. The objective is to explore players’ preferences regarding the characters they choose and to understand the engagement dynamics and interpretations they construct around characters of different genders. A quantitative online survey was conducted in several Latin American countries between April and May 2024, yielding 1,305 valid responses. The results show that, for female characters, aesthetics was the main criterion, although men prioritized physical attractiveness while women and non-binary players valued clothing, visual style, and design. For male, trans, non-binary, and genderless characters, gameplay and narrative were more prominent. Players of other gender identities showed greater affinity for non-binary or genderless characters. In conclusion, these choices reflect gendered imaginaries and differentiated forms of engagement within the Latin American gaming context.

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Author Biographies

  • Raúl Alejandro Treviño González, Tec de Monterrey

    Doctor en Estudios Humanísticos con enfoque en estudios de recepción, videojuegos, anime y televisión. Maestro en Ciencias de la Comunicación y licenciado en Relaciones Internacionales (Tecnológico de Monterrey, México). Investigador con diez años de experiencia docente, especializado en comunicación, cultura digital y análisis de audiencias.

  • Tania Lucía Cobos Cobos, Universidad Tecnológica de Bolívar. Cartagena de Indias, Colombia

    Comunicadora social y periodista. Doctora en Comunicación y Periodismo (UAB, España). Profesora investigadora del programa de Comunicación Social en la Escuela de Transformación Digital de la Universidad Tecnológica de Bolívar (Cartagena de Indias, Colombia).

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Published

2026-10-25

How to Cite

Preferences and Motivations in Video Game Character Selection: A Studyon Gender and Identity in Latin America. (2026). Desde El Sur, 18(4), e0102. https://doi.org/10.21142/DES-1804-2026-0102